Phantom Fury Privacy Policy
Effective date: 2026-11-01 Applies to: Phantom Fury: Resonance Rising for Meta Quest (package com.phantomfury.resonancerising), including test builds distributed through Meta release channels.
This policy describes what the game does with information on your headset. It is written to match the game as built; the "What would change this" section at the end lists the features that would require an update.
The short version
Phantom Fury does not collect, transmit, sell, or share any personal information. It has no account system, no analytics, no advertising, and makes no network connections. Everything it saves stays on your headset, and uninstalling the game removes all of it.
Information the game stores on your headset
The game keeps a small settings file and a run log on the device. Together they contain:
- Audio preferences: music, effects, and haptic levels, and whether you chose to play your own music.
- Comfort preferences: haptic strength and the Reduced Flashes setting.
- Progress: whether training has been completed, which operations you have sealed, your best score and fastest time per operation and difficulty, your chosen difficulty, and a count of how many times you have reached The Maw with and without its boss appearing.
- A run log: one line per finished mission with the date and time it ended, which mission and difficulty, whether you won, how long it took, your score, how many phantoms you answered, missed, or struck with the wrong hand, how many rifts you sealed, the time range the mission card showed, and the game's version number. It exists so that you, or a tester who chooses to share it, can check the time shown on each mission card against real play. The game also keeps a copy of the run log in its own folder under Android/data on the headset, so it can be copied to a computer over USB when the headset is in developer mode. The game never sends it anywhere; it leaves the headset only if you copy it off yourself.
None of this identifies you. It is not tied to your Meta account, your name, your email address, or any device identifier, and the game never reads any of those.
You can clear your progress at any time from Settings with Reset Progress, which keeps your audio and comfort preferences and the run log. Uninstalling the game deletes all of it, the run log and its copy included.
Information the game uses but does not store
To play, the game reads your headset and controller positions and movements from the Meta Quest runtime. This is how it knows where your fists are, when you punch, block, duck, step aside, squat, jump, or do a push-up. These readings are used only in the moment to run the game. They are not recorded, saved, or sent anywhere.
Hand tracking. The game requests Meta's hand tracking permission so that, on the Full Resonance difficulty, your hands can be tracked while the controllers hang from their straps during push-ups. Hand tracking is performed by the Meta Quest runtime on the device. The game receives only the positions of your hand joints, never camera images, and does not store them.
The game does not use the microphone, the passthrough cameras, eye tracking, face tracking, or body tracking, and does not request permission for any of them.
Network access
The game has no internet permission and makes no network connections of any kind. It does not download content, check for updates on its own, or report anything back to the developer.
Meta's own collection
When you install or run the game through the Meta Horizon Store or a Meta release channel, Meta may collect information about the installation, your play sessions, and your device under Meta's own privacy policies. That collection is governed by Meta, not by this policy, and the developer receives from Meta only the aggregated statistics Meta chooses to show developers.
Test builds
Development and test builds distributed to testers write diagnostic lines to the device's system log (logcat), such as which voice line played or how deep a squat registered. These lines stay on the device, are not transmitted, and are overwritten by the system. If you choose to share a system log, the run log, or a gameplay recording with the developer for testing, you do so voluntarily, and it is used only to investigate the issue you report.
Children
Phantom Fury is a physical exertion game intended for adults and is not directed at children under 13. The game does not knowingly collect information from anyone, including children.
Your choices
- Reset Progress in Settings clears your progress on the device.
- Uninstalling the game removes all stored data.
- Hand tracking can be disabled in the headset's own settings; the game then falls back to controllers for everything.
What would change this policy
The following planned features would require this policy to be updated before they ship, and a new effective date would be posted:
- Online leaderboards or a shared war map, which would send scores and progress to a server and may use your Meta account identity.
- Any in-game feedback or crash reporting that transmits data from the headset.
- Fitness tracking integration with Horizon OS.
Contact
Questions about this policy: ask on the Phantom Fury Discord, discord.gg/AfstsHptVC.