Two Resonance Strike Force Strikers in ERM gauntlets stand guard in a ruined city as glowing phantoms pour from a violet rift.
VR fitness combat · Meta Quest · Alpha testing

Phantom
Fury

Resonance Rising

A boxing workout with a world to save. Punch, block, and dodge the phantoms pouring out of dimensional rifts, and seal the breach before it drains you.

Chen // comms

Gauntlets are live. Here they come.

0 m artificial locomotion

Stationary, physical

Turn, duck, and take a step to the side. Everything comes to you.

0.85× → 1.3× rift damage

Punch harder, hit harder

A soft 2 m/s jab chips the rift. A 6 m/s hook tears into it.

Clock counts up from 0:00

No timer, real stakes

The gauntlets run on your own life force. Keep the phantoms out of your head.

Any music app

Bring your playlist

Silence the soundtrack and train to your own music. Dr. Chen stays on comms.

First-person view: an ERM gauntlet lands a punch on a blue Angler phantom's glowing lure.
Resonance crit · Blue Angler lure · right hook
How it plays

Grip, then strike.

Close your grip and Dr. Chen's Ethereal Resonance Matrix powers up: a surge runs down the bracer, the knuckles light, and a tick lands in your palm. Jabs, hooks, and uppercuts all count the moment a phantom comes into reach.

Every phantom you resolve damages the rift it came from. Seal every rift, clear the stragglers, and the breach is yours. Let one reach your head and it possesses you: your vision frosts, your life force drains, and your chain resets.

After every mission the results screen shows the workout: punches thrown, lure crits, your longest chain, and the medal you earned.

3×Max chain
−20Life force per possession
3sClear air to recover
RSF field guide

Every phantom is a different movement.

Read the color, then answer with your body. A wrong hand breaks your chain.

Yellow Angler phantom with a glowing lure
Yellow · Angler

Left hand only

Its glowing lure hangs where the matching punch lands. Hit the lure for a resonance crit.

Your moveLeft jab, hook, uppercut
Blue Angler phantom with a glowing lure
Blue · Angler

Right hand only

Same hunter, other side. The lure crit is worth more than your hardest plain hit.

Your moveRight jab, hook, uppercut
Green Carapace phantom, a spiked crab
Green · Carapace

Catch it with both

It crashes your chest. First hand catches, second hand blocks inside 0.55 seconds.

Your moveTwo-hand block
Pink Spearfin phantom, a swordfish
Pink · Spearfin

Don't punch. Move.

It levels its bill, takes aim, and charges. Fists pass straight through it.

Your moveSide-step or duck
Orange Ray phantom, a manta ray
Orange · Ray

Get under it

It lines up and sweeps through the space where you stand. Drop below the wing.

Your moveDuck or squat
The war

Two tears. One war.

The Breach opened at Jakarta on day zero. On day 31 the Overseer tore a second door at Chicago. Pick a city near the front, fight a path of three missions through its districts, and each operation you finish pushes the front back toward its tear. Liberate the coast first. The tear falls last.

RSF war tableThe fronts as a new Striker finds them
The war mapWorld map with two fronts: the Breach around Jakarta covering South and Southeast Asia and Australia, and the Second Tear around Chicago covering the US Midwest to the East Coast. Cities near each front are overrun, in danger, or threatened.Portland · homeTorontoNew YorkMexico CityCairoNairobiTehranDelhiBeijingSeoulTokyoTHE BREACHJakarta · day 0SECOND TEARChicago · day 31
Threatened city · Easy

Learn the rules

Punching only, with Spearfins joining in the finale. Assist is here too if you want slower phantoms and longer tells.

  • Clean Seal
  • Cover the Team
  • First Charge
Mission lengthAbout 3.5 min
City in danger · Medium

Hold the line

More phantoms, a bit faster, with Spearfins to dodge and Rays you have to duck under.

  • Flurry
  • Crossfire
  • Low Ceiling
  • Close the Sector
Mission length5–6 min
Overrun city · Hard

Full Resonance

Every mission asks for squats and jumps. The finale opens the biggest rift in the war.

  • Flurry
  • Storm
  • Undertow
  • Last Stand
  • The Maw
Mission length5–7 min
Two Strikers raise their ERM gauntlets as Anglers, a Carapace, a Spearfin, and a Ray circle overhead.
The Breach

Humanity's reach exceeded its grasp.

Experiments with interdimensional energy tore reality open. Phantoms poured through: beings of negative life force, untouched by conventional weapons and hungry for ours.

Dr. Elara Chen's ERM gauntlets are the only thing that breaks a phantom's link to the intelligence behind them, the Overseer. They work up close, and they run on the wearer's life force. You are the newest Striker of the Resonance Strike Force.

If your vitals collapse, the failsafe fires and the recovery team drags you clear. Strikers are never consumed. You go back in.

Dr. Chen · on comms

Fresh charge in the gauntlets. Go again.

Where the war goes next

Built to bring you back tomorrow.

The war

A living front line

Fronts that move on their own over time, so every Striker's seals hold back the same war.

Replay

Leaderboards and hold mode

An endless hold mode, and boards to compare your best seals.

New ground

More breach sites

Different skies, lighting, and dead cities to fight in.

Resonance Strike Force

Answer the call.

Join the Resonance Strike Force on Discord for alpha playtest news, dev updates, and a say in what the war becomes.

Join the Discord discord.gg/AfstsHptVC