
Left hand only
Its glowing lure hangs where the matching punch lands. Hit the lure for a resonance crit.
A boxing workout with a world to save. Punch, block, and dodge the phantoms pouring out of dimensional rifts, and seal the breach before it drains you.
Gauntlets are live. Here they come.
Turn, duck, and take a step to the side. Everything comes to you.
A soft 2 m/s jab chips the rift. A 6 m/s hook tears into it.
The gauntlets run on your own life force. Keep the phantoms out of your head.
Silence the soundtrack and train to your own music. Dr. Chen stays on comms.
Close your grip and Dr. Chen's Ethereal Resonance Matrix powers up: a surge runs down the bracer, the knuckles light, and a tick lands in your palm. Jabs, hooks, and uppercuts all count the moment a phantom comes into reach.
Every phantom you resolve damages the rift it came from. Seal every rift, clear the stragglers, and the breach is yours. Let one reach your head and it possesses you: your vision frosts, your life force drains, and your chain resets.
After every mission the results screen shows the workout: punches thrown, lure crits, your longest chain, and the medal you earned.
Read the color, then answer with your body. A wrong hand breaks your chain.

Its glowing lure hangs where the matching punch lands. Hit the lure for a resonance crit.

Same hunter, other side. The lure crit is worth more than your hardest plain hit.

It crashes your chest. First hand catches, second hand blocks inside 0.55 seconds.

It levels its bill, takes aim, and charges. Fists pass straight through it.

It lines up and sweeps through the space where you stand. Drop below the wing.
The Breach opened at Jakarta on day zero. On day 31 the Overseer tore a second door at Chicago. Pick a city near the front, fight a path of three missions through its districts, and each operation you finish pushes the front back toward its tear. Liberate the coast first. The tear falls last.
Punching only, with Spearfins joining in the finale. Assist is here too if you want slower phantoms and longer tells.
More phantoms, a bit faster, with Spearfins to dodge and Rays you have to duck under.
Every mission asks for squats and jumps. The finale opens the biggest rift in the war.
Experiments with interdimensional energy tore reality open. Phantoms poured through: beings of negative life force, untouched by conventional weapons and hungry for ours.
Dr. Elara Chen's ERM gauntlets are the only thing that breaks a phantom's link to the intelligence behind them, the Overseer. They work up close, and they run on the wearer's life force. You are the newest Striker of the Resonance Strike Force.
If your vitals collapse, the failsafe fires and the recovery team drags you clear. Strikers are never consumed. You go back in.
Dr. Chen · on commsFresh charge in the gauntlets. Go again.
Fronts that move on their own over time, so every Striker's seals hold back the same war.
An endless hold mode, and boards to compare your best seals.
Different skies, lighting, and dead cities to fight in.
Join the Resonance Strike Force on Discord for alpha playtest news, dev updates, and a say in what the war becomes.
Join the Discord discord.gg/AfstsHptVC